• v0.2.0 8a148ae86e

    jason released this 2026-10-24 09:39:46 +02:00 | 54 commits to dev since this release

    The imported game is playable from start to end, and the engine has a
    built-in pack of its own.

    • Enemies, items, blocks, coins, power-ups and fireballs; springs,
      lifts, pulleys, spinning bars, cannons, swimmers, lobbers and swarms;
      pipes, vines, poles, castles and bosses.
    • Sound: the engine's own sound chip plays each pack's tracks and
      effects; --sound and --wav print or save them.
    • Built-in pack: one world (Frostwood, Clockworks, Skyreach, Clank's
      Keep) with its own levels, values, pictures and music (the parts by
      others are CC0, see content/CREDITS.md).
    • Import: every level, area and link of the supported ROM, with its
      colours, texts, tracks and effects, into a pack on your machine.
    • No game over by default (--lives for the classic lives); an expert
      run once the last level is beaten (--expert <world>); smooth
      drawing on screens faster than 60 Hz (--no-blend to turn it off).
    • Content pack format with a loader that refuses broken packs by name;
      checks without a window: --script, --shot, --map, --gallery.
    Downloads