-
released this
2026-10-24 09:39:46 +02:00 | 54 commits to dev since this releaseThe imported game is playable from start to end, and the engine has a
built-in pack of its own.- Enemies, items, blocks, coins, power-ups and fireballs; springs,
lifts, pulleys, spinning bars, cannons, swimmers, lobbers and swarms;
pipes, vines, poles, castles and bosses. - Sound: the engine's own sound chip plays each pack's tracks and
effects;--soundand--wavprint or save them. - Built-in pack: one world (Frostwood, Clockworks, Skyreach, Clank's
Keep) with its own levels, values, pictures and music (the parts by
others are CC0, see content/CREDITS.md). - Import: every level, area and link of the supported ROM, with its
colours, texts, tracks and effects, into a pack on your machine. - No game over by default (
--livesfor the classic lives); an expert
run once the last level is beaten (--expert <world>); smooth
drawing on screens faster than 60 Hz (--no-blendto turn it off). - Content pack format with a loader that refuses broken packs by name;
checks without a window:--script,--shot,--map,--gallery.
Downloads
- Enemies, items, blocks, coins, power-ups and fireballs; springs,